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Currently targeting 2024, our goal is to create our dream fighting game by taking our successes from Rivals of Aether and expanding on the formula in all the right ways for Rivals 2”, a statement from Aether Studios released alongside the Rivals of Aether 2 announcement trailer reads. “Aether Studios is creating the next generation of platform fighters. So far, there is confirmation of the fiery lion Zetterburn, the wind-wielding avian Wrastor, and the poisonous frog martial artist Ranno, who each show off some of the updated gameplay for Rivals of Aether 2. The footage does not reveal every character, though it is likely that many of the same characters from the original Rivals of Aether will make a return for the sequel, albeit with an updated look and style adapted to 3D.
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Rivals of Aether 2, first teased back in April of 2021 along with the official creation of Aether Studios, brings the series into the next generation with a full transition into detailed 3D models, a massive visual shift from the 16-bit style of the original.

The original Rivals of Aether is currently available on Xbox One, Switch, and PC via Steam. Rivals of Aether 2 will launch with a release date of sometime in 2024 for as many platforms as the team can muster, though it seems to be confirmed it will launch on Steam and the Nintendo Switch. Rivals of Aether 2 Release Date, Mechanics, and Historyįirst released on March 28, 2017, Rivals of Aether has grown and expanded to include a very of spin-offs, comics, and other media to extend its lore and universe, but the new Rivals of Aether 2 trailer is our first official glimpse into the gameplay and presentation of its successor. Aether Studios and Dan Florence LLC have officially released a new gameplay trailer for has announced Rivals of Aether 2, a fully 3D sequel to the incredibly popular 2D platform fighting game, Rivals of Aether, as well as reconfirmed its 2024 release date. Now, Nintendo is historically very strongly opposed to the very practice of modding.No, it’s not a joke.
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Now, the Switch obviously has hardware restrictions, but we've already seen Bethesda be willing to work around similar restrictions on the PS4, where mods are severely limited. The game supports it because its still the same Skyrim. Switch Skyrim can be modded with very little extra work compared to PC on a homebrewed Switch.
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To add onto the point of Skyrim not having mod support on Switch: this is almost certainly because of Nintendo. On top of all that, the Switch version of Skyrim doesn't have official mods support because Nintendo did not allow it.
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Especially if it's available for free to modders and users. This is the kind of infastructure an indie studio simply cannot afford. A similar arrangement exists on PC through Steam workshop, and that is the only reason 1-click install, plug and play mods are available for RoA.

Skyrim/FO4 have official mod support that is only possible with a backend, hosting, indexing, organizing, and CDN solution available for free to modders. In the realm of practical possibility? No way.
